守法公民
Xbox设计主管揭秘:每一代主机的设计都受到了一款宜家产品的启发_我的网站

一 |

Chinese actress Luo Xinyuan played Huang Rong, a beloved wuxia heroine, at Hengdian World Studios. Photo: Courtesy of Luo XinyuanAs China's once-thriving live-action short drama industry looses speed due to the weight of AI-generated content and shrinking investment, a growing number of young actors who once starred in micro-dramas are moving to a different kind of stage: playing roles at cultural tourist attractions.
There, they play martial arts heroes and folk characters for live audiences, finding steadier income and real-time connection with viewers.
"Earning a living with your own hands is nothing to be ashamed of," actress Luo Xinyuan told the Global Times, even as many still hold out hope, waiting for good scripts.
The migration reflects a stark reality. In the first quarter of 2026, AI micro-dramas accounted for more than 95 percent of all micro-dramas released industry-wide, sharply squeezing the space for live-action productions.
By July, pay for leading actors had shrunk by over 50 percent, mid-tier actors by more than 80 percent on average, and daily wages for bottom-rung extras had fallen into double digits, China's CCTV reported.
Luo, a 21-year-old actress, experienced the downturn firsthand. She came to Hengdian, China's largest film and television production base, to shoot short dramas. "When I first arrived, there were many crews preparing in one hotel. Now sometimes there are only one or two, or none," she told the Global Times.
This May, she began playing the role of Huang Rong, a beloved wuxia heroine, at Hengdian World Studios. Her daily routine includes interactive stage competitions, parades and live audience interactions, working nearly 13 hours daily during the peak summer season.
"It's tiring but fulfilling," Luo said. "There are no scripts here. It's more about playing with visitors face to face." The change has eased her anxiety. "When I was filming, I kept worrying about the next job. Now I feel more stable."
Yin Jiaxuan, 25, took a different route. He started his career as a professional character performer at major theme parks, starring in immersive shows based on popular game and film IPs before transitioning to short dramas and online movies in mid-2024.
At the industry's peak, he moved seamlessly between sets.
"One crew wrapped, and the next was already arranged. I'd go straight to makeup the next day and start filming the day after," he said. Now he keeps both identities, taking film roles when they come and returning to scenic spots during holidays.
Yin rejects the stigma that screen acting is the only proper path.
"Screen acting is seen as the professional main road, while street-level performance is treated as amateur work. This invisible prejudice has trapped many performers," he said. Yet the tangible stage offers something the camera cannot.
"Performance comes from life and is higher than life - that is the core of film creation. But now I realize that beyond artistic expression, performance is about building human connections."
Both actors shared that theme park characters must do more than act; they must draw tourists into the scene, delivering emotional value on demand. Visitors come to the scenic spot not just to sightsee, but "to step into a fantasy."

Yin Jiaxuan Photo: Courtesy of Yin JiaxuanScenic areas are reaping the benefits. Media outlets have reported that in Kaifeng's Wansui Mountain Martial Arts City, Central China's Henan Province, tourists who interacted with these characters stayed an average of 2.3 hours longer per day.
Every extra 30 minutes of stay raises the probability of secondary consumption by about 25 percent, according to local data. Revenue jumped from about 80 million yuan ($11.86 million) in 2022 to 1.27 billion yuan in 2025.
While Hengdian World Studios has used characters to boost repeat visits, with annual pass holders returning multiple times "for a specific character."
Cultural scholar Yu Jinlong told the Global Times that the influx of trained actors is upgrading immersive tourism.
"In the past, theme park characters were mostly amateurs doing costume photos. Now professional actors can build complete characters, improvise and connect storylines, turning scenic spots into open-air theaters," he said.
Yu pointed out the uniqueness of China's character boom compared with global immersive entertainment.
"Unlike Western theme parks that rely heavily on mature imported IPs and standardized performances, China's scenic character culture is rooted in local wuxia (martial hero) history and folk customs, encouraging personalized improvisation. Many local scenic spots create hit immersive projects with small investments, forming a unique online-offline communication loop via social media," Yu said.
As China's cultural consumption shifts from sightseeing to participation, Yu said the young actors swapping short drama sets for scenic spots may be shaping a new hybrid career for the country's entertainment workforce.
For Luo, the recognition from visitors is a reward in itself.
"There are tourists who travel from far away just to see my performance. It feels good to be recognized," she said. "Actually, I'm still exploring too. But I think you should do what you love, as long as you have the ability."
。

二 |
科隆游戏展(Gamescom)于今日在德国科隆拉开帷幕。在众多大作亮相、实机试玩和重大公告中,出现了一种全新的发布形式:Xbox 正与宜家(Ikea)合作,将于今年秋季开始销售一套独家的 Xbox 灵感家具及配件。据 Xbox 称,这个新系列远不止典型的电竞椅和电脑桌组合。

三 | Xbox 设计总监 Carl Ledbetter 已在微软工作超过 30 年(可追溯到 IntelliMouse 时代),负责设计了包括 Xbox One 和 Xbox Series X|S 在内的历代主机。Ledbetter 主导了这次与宜家的合作,并表示这种伙伴关系并不像人们想象的那样不同寻常。

四 | 在 YXSTABY(理解这个命名了吗?)这一“专为家庭游戏设计的九件套系列”发布前,Ledbetter 透露 Xbox 与宜家的联系比预想的要深厚得多。标志性的宜家书架影响了 Xbox 的造型“我们对任何主机设计进行事实上的测试时所使用的家具,就是宜家的 Billy 书架,”Ledbetter 说道。“所以信不信由你,这是一种自然的契合。我在 Xbox 的所有时间都花在研究输入设备、控制器、主机以及产品如何融入家庭环境上。

五 | 在设计主机时,横放和竖放的位置都非常重要。所以这种联系可以追溯到很多年前。我们在 Xbox 和宜家设计产品的理念几乎是完全一致的。这就像是一场天作之合。”这套系列共有九件单品,包括带有主机收纳袋的椅子、摇杆形状的凳子、受方向键(D-Pad)启发的控制器托盘、X 形枕头等。Ledbetter 表示,规划一系列旨在让人拿取、坐卧、倚靠以及互动的家具,带来了一个令人惊讶的挑战。“Xbox 和宜家都具备规模效应,”Ledbetter 说。“我们为全球数百万玩家设计产品,宜家也是如此。至少对于我的团队和设计这个系列来说,不同之处在于要考虑到平板包装(flat pack)。为了将这些产品运往世界各地,宜家当然会使用平板包装。当你买一台游戏机时,你最多只需要插上电源并开机。但在这种情况下,你需要进行一些组装。与他们并肩工作并观察如何解决问题非常迷人,过程很有趣。”Ledbetter 表示,虽然打造家具系列与制造新主机本质上不同,但他的核心设计理念并未改变。“首先,产品必须好用,”Ledbetter 说。“它必须解决实际问题。无论是控制器还是家具,道理都是一样的。其次,对于玩家来说,尤其是在家玩 Xbox 游戏时,沉浸感至关重要。

六 | 这种沉浸感存在于屏幕上的游戏里,也存在于你手中的控制器里。但如果你仔细想想,它还包括你周围的一切:你坐的产品、放置电视的架子等等。

七 | 我们开始讨论玩家面临的这些挑战,并立即一起构思创意。

八 | 我们努力寻找平衡点。”“宜家设计师问我的问题是:‘Carl,Xbox 的标志性元素是什么?’第一位当然是控制器。虽然随着时间的推移我们对其进行了改进和更改,但它的辨识度非常高。因此,控制器上一些人们互动的元素自然而然地浮现出来。方向键就是其中之一,所以你会看到方向键托盘和方向键枕头。当然,摇杆也是必不可少的,它是如此具有互动性和吸引力。最终我们设计了摇杆凳。

九 | ”Xbox 设计师透露新款 YXSTABY 家具系列包含大量隐藏细节Ledbetter 表示,对于 Xbox 的死忠粉丝来说,当 YXSTABY 系列于今年秋季上市时,会发现很多“彩蛋”。“如果你看电视柜或显示器支架,看看设计师在这些产品上加入的细节,它们非常简洁,”Ledbetter 说。“没有任何多余的东西。材质诚实且真实。这些相同的 Xbox 设计品质贯穿了整个系列。

十 | ”“它们可能不会立即脱颖而出。我们称之为第二层级、第三层级的解读。

十一 | 你会开始注意到这些东西的微妙之处。比如在电竞椅上,我们使用了绿色缝线。它非常非常含蓄,但懂行的人自然会懂。他们会认出这些小特质。”新款 Xbox 家具系列将具备丰富的无障碍功能Ledbetter 曾参与 Xbox 革命性的自适应控制器设计,他表示,为所有玩家设计 YXSTABY 与向硬核粉丝致敬同样重要。“能使用这款产品的人越多越好,”Ledbetter 说。“这款电竞椅是为两种游戏姿势设计的。

十二 | 第一种是坐直,即身体前倾的姿势。

十三 | 在玩像 战争机器:事变日 这样的游戏时,你可能会手心出汗,战况激烈。当你打败 Boss 后会发生什么?你会靠回去。此外,我们在枕头的原型设计过程中发现,你实际上可以在玩游戏时用它来支撑手臂,这创造了非常酷的体验。”“另一个无障碍设计是显示器支架。你可以把显示器放在上面,它更符合人体工程学,与视线齐平,让你保持更好的姿势。支架下方可以放置鼠标、键盘和笔记本电脑,甚至能塞进一台 Xbox Series S。此外,它还有各种可配置的架子,用于放置耳机和手机。还有一个地方可以为控制器充电。所以我们真的在努力照顾不同人群及其需求。”Ledbetter 想要建造一座以 Xbox 为灵感的房子在微软漫长的职业生涯中,Ledbetter 有机会设计了许多广受欢迎、标志性的产品,其外形深受玩家和非玩家的认可。虽然他对与宜家的合作感到满意,但他表示,如果有机会,他仍想挑战一个重大的 Xbox 改编项目。“Xbox One X 发布时,Scorpio(天蝎座)版本是我们制造过的最小、最强大的主机,”Ledbetter 说。“但如果你观察它,它有一种层叠式的设计。把它变成一座房子会很有趣。

十四 | 它可以深受弗兰克·劳埃德·赖特的‘流水别墅’启发,带有小小的层级感。这很有意义,因为我们主机的纯粹设计旨在根据人们的需求,既可以极具表现力,也可以安静内敛。”YXSTABY 本周在科隆游戏展上亮相,并将于今年秋季在宜家商场和网上发售。

十五 |
Current article:http://uvg0k.senbatuqiuzhuanlanrilao.sbs/7ccatlw/kl8pvt.html
Published on:00:00:00